Put constantly 1-2 points in Vitality, because good gear needs vitality points to unlock.Speaking about the first walkthrough from level 1: I recommend to have a well balanced stat build. It's pretty obvious that FOCUS is 1 of the main stat of the build.Īnyway I don't reccomend to put only points in FOCUS or in VITALITY. Not only, the other main skill, Shield Bash, scales with Focus. Pistols don't make me to invest points in any melee or ranged skill, all free points can help to build a summoner or a shield engineer, the mix?īeing a summoner build you can put points into only one stat: Vitality.Īnyway it's not meant to be a regular summoner build because there's Shield Bash, pistol and physical damage.Ī deciding factor is Spider Mines, this is one of the main skill and it consumes a lot of mana, Shields can have a proper build, but are usually used regardless point investment because of the survival task. These are important things, because can trigger effects fast and because can be equipped with shileds. They are ranged true, but can be 1-handed and are fast. Picking a weapon means 15-30 points already placed but what about pistols? Usually don't take in consideration bows, crossbows or shotguns. Keep in mind it's a great skill for a Dual Wielding build.įor ranged weapons it's simple because only cannons benefit from ranged skills. Supercharge can also help 2-handed weapons but I want to focus the attention about this skill in another sitution. Respectively Heavy Lifting and Supercharge. The engineer has skills that help any melee 2-handed weapon beside the staff ( apparently not true, but it's a bug ), and any melee 1-handed weapon. To avoid this, the thing is simple, don't use that weapon. Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both.I'm on the idea that if you use a weapon, it's a waste not to put points in its related skills. Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires.
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